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That bit about the source code is important here because Fresh Supply could almost be considered a remake of Blood. The chances of a re-release even happening were vague, so Nightdive’s announcement of an agreement between it and Atari was stupendous for fans. The original source code was also lost to the annals of time, which has made things like fan-made ports lack authenticity. Atari had some of the rights, but no one was quite sure who held the rest.
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For years, ownership of the Blood IP was shrouded in mystery. While I have to give Nightdive Studios props for getting Blood working on modern OSes, this latest port isn’t the best way to experience Caleb’s crazy adventure.ĭeveloper: Monolith Productions, Nightdive Studiosīefore getting into the review, we have to go over some background for why Blood: Fresh Supply is such a joyous release. It also had gallons of blood, hence the title. Bearing a strong resemblance to both Duke Nukem 3D and Shadow Warrior, Blood mixed things up with a darker aesthetic, a spookier vibe, and some completely offbeat enemy designs. An often overlooked title from Monolith Productions, Blood was the third title to utilize 3D Realms’ Build engine. In the realm of cult classics, though, Blood was the king. Each game had creative environments, absolutely insane weapons, and a colorful cast of enemies looking to destroy you. These were all genre-defining moments happening a few years apart from each other. Doom, Quake, Duke Nukem 3D, Wolfenstein 3D. When you hear people throwing around classic FPS games of the ’90s, a lot of the same names come up.
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